writer.end_list("flyingsnowball");
}
-void
+void
FlyingSnowBall::activate()
{
sprite->set_action(dir == LEFT ? "left" : "right");
}
void
-FlyingSnowBall::active_update(float elapsed_time)
+FlyingSnowBall::active_update(float elapsed_time)
{
if(timer.check()) {
if(mode == FLY_UP) {
// stop puffing
puff_timer.stop();
-
+
} else if(mode == FLY_DOWN) {
mode = FLY_UP;
physic.set_velocity_y(FLYSPEED);