return FORCE_MOVE;
}
-HitResponse
+HitResponse
Stalactite::collision_badguy(BadGuy& other, const CollisionHit& hit)
{
if (state == STALACTITE_SQUISHED) return FORCE_MOVE;
if(get_state() != STATE_ACTIVE)
return;
-
+
if(state == STALACTITE_SQUISHED) {
sprite->draw(context, get_pos(), LAYER_OBJECTS);
return;