Sector* sector = Sector::current();
for(Sector::GameObjects::iterator i = sector->gameobjects.begin();
i != sector->gameobjects.end(); ++i) {
- YetiStalactite* stalactite = dynamic_cast<YetiStalactite*> (*i);
+ YetiStalactite* stalactite = dynamic_cast<YetiStalactite*>(i->get());
if(stalactite && stalactite->is_hanging()) {
float distancex;
if (hit_points >= 3) {