lisp.get("volume" ,maximumvolume );
// set dimension to zero if smaller than 64, which is default size in flexlay
-
+
if ((dimension.x <= 64) || (dimension.y <= 64)) {
dimension.x = 0;
dimension.y = 0;
}
-
+
// square all distances (saves us a sqrt later)
distance_bias*=distance_bias;
silence_distance = 10e99;
else
silence_distance = 1/distance_factor;
-
+
lisp.get("silence_distance",silence_distance);
sound_source = 0; // not playing at the beginning
distance_bias=bias*bias;
maximumvolume=vol;
sample=file;
-
+
// set default silence_distance
if (distance_factor == 0)
sound_source = sound_manager->create_sound_source(sample);
if(!sound_source)
throw std::runtime_error("file not found");
-
+
sound_source->set_gain(0);
sound_source->set_looping(true);
currentvolume=targetvolume=1e-20;
}
void
-AmbientSound::update(float deltat)
-{
+AmbientSound::update(float deltat)
+{
if (latency-- <= 0) {
float px,py;
float rx,ry;
// inside the bias: full volume (distance 0)
if (sqrdistance<0)
sqrdistance=0;
-
+
// calculate target volume - will never become 0
targetvolume=1/(1+sqrdistance*distance_factor);
float rise=targetvolume/currentvolume;
latency=(int)(0.001/distance_factor);
//(int)(10*((sqrdistance-silence_distance)/silence_distance));
}
- }
+ }
// heuristically measured "good" latency maximum
}
void
-AmbientSound::draw(DrawingContext &)
+AmbientSound::draw(DrawingContext &)
{
}
void
AmbientSound::set_pos(float x, float y){
position.x = x;
- position.y = y;
+ position.y = y;
}
float