-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef SUPERTUX_CAMERA_H
-#define SUPERTUX_CAMERA_H
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_OBJECT_CAMERA_HPP
+#define HEADER_SUPERTUX_OBJECT_CAMERA_HPP
-#include <vector>
-#include <cassert>
#include <memory>
#include "math/vector.hpp"
-#include "game_object.hpp"
-#include "video/drawing_context.hpp"
-#include "serializable.hpp"
-#include "timer.hpp"
-#include "script_interface.hpp"
-
-namespace lisp {
-class Lisp;
-}
+#include "supertux/game_object.hpp"
+#include "supertux/script_interface.hpp"
+#include "supertux/timer.hpp"
+#include "util/reader_fwd.hpp"
class Sector;
class Path;
class PathWalker;
class CameraConfig;
-class Camera : public GameObject, public Serializable, public ScriptInterface
+class Camera : public GameObject,
+ public ScriptInterface
{
public:
Camera(Sector* sector, std::string name = "");
virtual ~Camera();
/// parse camera mode from lisp file
- void parse(const lisp::Lisp& reader);
- /// write camera mode to a lisp file
- virtual void write(lisp::Writer& writer);
-
+ void parse(const Reader& reader);
+
/// reset camera position
void reset(const Vector& tuxpos);
float scrollspeed;
CameraConfig *config;
+
+private:
+ Camera(const Camera&);
+ Camera& operator=(const Camera&);
};
#endif /*SUPERTUX_CAMERA_H*/
+
+/* EOF */