-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "candle.hpp"
-#include "object_factory.hpp"
+#include "math/random_generator.hpp"
+#include "object/candle.hpp"
+#include "object/sprite_particle.hpp"
+#include "scripting/candle.hpp"
+#include "scripting/squirrel_util.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
-Candle::Candle(const lisp::Lisp& lisp)
- : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED)
+Candle::Candle(const Reader& lisp)
+ : MovingSprite(lisp, "images/objects/candle/candle.sprite", LAYER_BACKGROUNDTILES+1, COLGROUP_DISABLED),
+ burning(true),
+ flicker(true),
+ lightcolor(1.0f, 1.0f, 1.0f),
+ candle_light_1(SpriteManager::current()->create("images/objects/candle/candle-light-1.sprite")),
+ candle_light_2(SpriteManager::current()->create("images/objects/candle/candle-light-2.sprite"))
{
+
+ if(!lisp.get("name", name))
+ {
+ log_warning << "Couldn't get \"name\" property for candle." << std::endl;
+ }
+ if(!lisp.get("burning", burning))
+ {
+ log_warning << "Couldn't get \"burning\" property for candle." << std::endl;
+ }
+ if(!lisp.get("flicker", flicker))
+ {
+ log_warning << "Couldn't get \"flicker\" property for candle." << std::endl;
+ }
+ //get color from lisp
+ std::vector<float> vColor;
+ if(lisp.get("color", vColor))
+ {
+ log_warning << "Couldn't get \"color\" property for candle." << std::endl;
+ }
+
+ //change the light color if defined
+ if (vColor.size() >= 3) {
+ lightcolor = Color(vColor);
+ candle_light_1->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ candle_light_2->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ candle_light_1->set_color(lightcolor);
+ candle_light_2->set_color(lightcolor);
+ //the following allows the original candle appearance to be preserved
+ candle_light_1->set_action("white");
+ candle_light_2->set_action("white");
+ }
+
+ if (burning) {
+ sprite->set_action("on");
+ } else {
+ sprite->set_action("off");
+ }
+
}
void
-Candle::write(lisp::Writer& writer)
+Candle::draw(DrawingContext& context)
{
- writer.start_list("candle");
- writer.write_float("x", bbox.p1.x);
- writer.write_float("y", bbox.p1.y);
- writer.end_list("candle");
+ // draw regular sprite
+ sprite->draw(context, get_pos(), layer);
+
+ // draw on lightmap
+ if (burning) {
+ //Vector pos = get_pos() + (bbox.get_size() - candle_light_1->get_size()) / 2;
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ // draw approx. 1 in 10 frames darker. Makes the candle flicker
+ if (gameRandom.rand(10) != 0 || !flicker) {
+ //context.draw_surface(candle_light_1, pos, layer);
+ candle_light_1->draw(context, get_bbox().get_middle(), 0);
+ } else {
+ //context.draw_surface(candle_light_2, pos, layer);
+ candle_light_2->draw(context, get_bbox().get_middle(), 0);
+ }
+ context.pop_target();
+ }
}
HitResponse
-Candle::collision(GameObject& , const CollisionHit& )
+Candle::collision(GameObject&, const CollisionHit& )
{
return FORCE_MOVE;
}
-IMPLEMENT_FACTORY(Candle, "candle");
+void
+Candle::expose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+ if (name.empty()) return;
+ scripting::Candle* _this = new scripting::Candle(this);
+ expose_object(vm, table_idx, _this, name, true);
+}
+
+void
+Candle::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+ if (name.empty()) return;
+ scripting::unexpose_object(vm, table_idx, name);
+}
+
+void
+Candle::puff_smoke()
+{
+ Vector ppos = bbox.get_middle();
+ Vector pspeed = Vector(0, -150);
+ Vector paccel = Vector(0,0);
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
+ "default",
+ ppos, ANCHOR_MIDDLE,
+ pspeed, paccel,
+ LAYER_BACKGROUNDTILES+2));
+}
+
+bool
+Candle::get_burning()
+{
+ return burning;
+}
+
+void
+Candle::set_burning(bool burning_)
+{
+ if (this->burning == burning_) return;
+ this->burning = burning_;
+ if (burning_) {
+ sprite->set_action("on");
+ } else {
+ sprite->set_action("off");
+ }
+ //puff smoke for flickering light sources only
+ if (flicker) puff_smoke();
+}
+
+/* EOF */