//float green = 0.9;
(void) red;
(void) green;
- sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
- Vector(0, 0), 45, Color(red, green, 0), 3, 1.3f,
- LAYER_FOREGROUND1+1));
+ sector->add_object(std::make_shared<Particles>(pos, 0, 360, Vector(140, 140),
+ Vector(0, 0), 45, Color(red, green, 0), 3, 1.3f,
+ LAYER_FOREGROUND1+1));
SoundManager::current()->play("sounds/fireworks.wav");
timer.start(graphicsRandom.randf(1.0, 1.5));
}