#include "lisp/lisp.hpp"
#include "floating_image.hpp"
-FloatingImage::FloatingImage(const std::string& spritefile)
+FloatingImage::FloatingImage(const std::string& spritefile)
: layer(LAYER_FOREGROUND1 + 1), visible(false), anchor(ANCHOR_MIDDLE)
{
sprite.reset(sprite_manager->create(spritefile));