SoundManager::current()->preload("sounds/skid.wav");
SoundManager::current()->preload("sounds/flip.wav");
SoundManager::current()->preload("sounds/invincible_start.ogg");
- SoundManager::current()->preload("sounds/splash.ogg");
+ SoundManager::current()->preload("sounds/splash.wav");
init();
}
if( tile_attributes & Tile::WATER ){
swimming = true;
no_water = false;
- SoundManager::current()->play( "sounds/splash.ogg" );
+ SoundManager::current()->play( "sounds/splash.wav" );
}
}
#endif