-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef SUPERTUX_PLAYER_H
-#define SUPERTUX_PLAYER_H
+#ifndef HEADER_SUPERTUX_OBJECT_PLAYER_HPP
+#define HEADER_SUPERTUX_OBJECT_PLAYER_HPP
-#include "timer.hpp"
-#include "direction.hpp"
-#include "moving_object.hpp"
-#include "physic.hpp"
#include "scripting/player.hpp"
-#include "player_status.hpp"
-#include "script_interface.hpp"
-
-#include <vector>
-#include <SDL.h>
+#include "supertux/direction.hpp"
+#include "supertux/moving_object.hpp"
+#include "supertux/physic.hpp"
+#include "supertux/player_status.hpp"
+#include "supertux/script_interface.hpp"
+#include "supertux/timer.hpp"
class BadGuy;
class Portable;
class Camera;
class PlayerStatus;
-class Player : public MovingObject, public UsesPhysic, public Scripting::Player, public ScriptInterface
+class Player : public MovingObject,
+ public Scripting::Player,
+ public ScriptInterface
{
public:
enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING };
Controller* controller;
- CodeController* scripting_controller; /**< This controller is used when the Player is controlled via scripting */
+ std::auto_ptr<CodeController> scripting_controller; /**< This controller is used when the Player is controlled via scripting */
PlayerStatus* player_status;
bool duck;
bool dead;
Portable* get_grabbed_object() const
{
- return grabbed_object;
+ return grabbed_object;
}
void stop_grabbing()
{
*/
void stop_climbing(Climbable& climbable);
+ Physic& get_physic() { return physic; }
+
private:
void handle_input();
void handle_input_ghost(); /**< input handling while in ghost mode */
*/
void apply_friction();
+private:
+ Physic physic;
+
bool visible;
Portable* grabbed_object;
- Sprite* sprite; /**< The main sprite representing Tux */
- Sprite* smalltux_gameover;
- Sprite* smalltux_star;
- Sprite* bigtux_star;
+ std::auto_ptr<Sprite> sprite; /**< The main sprite representing Tux */
std::auto_ptr<Surface> airarrow; /**< arrow indicating Tux' position when he's above the camera */
unsigned int idle_stage;
Climbable* climbing; /**< Climbable object we are currently climbing, null if none */
+
+private:
+ Player(const Player&);
+ Player& operator=(const Player&);
};
#endif /*SUPERTUX_PLAYER_H*/
+
+/* EOF */