// shacking
if(timer.get_timegone() > CRACKTIME) {
pos.x += systemRandom.rand(-3, 3);
- }
+ }
sprite->draw(context, pos, layer);
}
} else if(hit) {
if(timer.check()) {
falling = true;
- physic.enable_gravity(true);
+ physic.enable_gravity(true);
flags &= ~FLAG_SOLID;
timer.stop();
} else if(!timer.started()) {