this->position -= get_anchor_pos(sprite->get_current_hitbox(), anchor);
- if(sprite_name=="images/objects/particles/sparkle.sprite")
+ if(sprite_name=="images/objects/particles/sparkle.sprite") {
glow = true;
if(action=="dark") {
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
lightsprite->set_color(Color(0.1f, 0.1f, 0.1f));
}
+ }
}
SpriteParticle::~SpriteParticle()