void draw(DrawingContext& context);
HitResponse collision(GameObject& other, const CollisionHit& hit);
- /**
+ /**
* @name Scriptable Methods
- * @{
+ * @{
*/
/**
*/
void stop();
- /**
- * @}
+ /**
+ * @}
*/
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);