Proposed fix for coverity #29372
[supertux.git] / src / scripting / functions.cpp
index f5a07a9..2c906ff 100644 (file)
@@ -20,7 +20,7 @@
 #include "math/random_generator.hpp"
 #include "object/camera.hpp"
 #include "object/player.hpp"
-#include "physfs/ifile_stream.hpp"
+#include "physfs/buffered_ifile_stream.hpp"
 #include "supertux/fadeout.hpp"
 #include "supertux/game_session.hpp"
 #include "supertux/gameconfig.hpp"
@@ -33,7 +33,9 @@
 #include "supertux/world.hpp"
 #include "util/gettext.hpp"
 #include "video/renderer.hpp"
+#include "video/video_system.hpp"
 #include "worldmap/tux.hpp"
+#include "worldmap/worldmap.hpp"
 
 #include "scripting/squirrel_util.hpp"
 #include "scripting/time_scheduler.hpp"
@@ -42,7 +44,7 @@ namespace scripting {
 
 SQInteger display(HSQUIRRELVM vm)
 {
-  Console::output << squirrel2string(vm, -1) << std::endl;
+  ConsoleBuffer::output << squirrel2string(vm, -1) << std::endl;
   return 0;
 }
 
@@ -64,60 +66,69 @@ void wait(HSQUIRRELVM vm, float seconds)
 
 void wait_for_screenswitch(HSQUIRRELVM vm)
 {
-  g_screen_manager->waiting_threads.add(vm);
+  ScreenManager::current()->m_waiting_threads.add(vm);
 }
 
 void exit_screen()
 {
-  g_screen_manager->exit_screen();
+  ScreenManager::current()->pop_screen();
 }
 
 void fadeout_screen(float seconds)
 {
-  g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new FadeOut(seconds)));
+  ScreenManager::current()->set_screen_fade(std::unique_ptr<ScreenFade>(new FadeOut(seconds)));
 }
 
 void shrink_screen(float dest_x, float dest_y, float seconds)
 {
-  g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new ShrinkFade(Vector(dest_x, dest_y), seconds)));
+  ScreenManager::current()->set_screen_fade(std::unique_ptr<ScreenFade>(new ShrinkFade(Vector(dest_x, dest_y), seconds)));
 }
 
 void abort_screenfade()
 {
-  g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>());
+  ScreenManager::current()->set_screen_fade(std::unique_ptr<ScreenFade>());
 }
 
 std::string translate(const std::string& text)
 {
-  return dictionary_manager->get_dictionary().translate(text);
+  return g_dictionary_manager->get_dictionary().translate(text);
 }
 
 void display_text_file(const std::string& filename)
 {
-  g_screen_manager->push_screen(std::unique_ptr<Screen>(new TextScroller(filename)));
+  ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new TextScroller(filename)));
 }
 
 void load_worldmap(const std::string& filename)
 {
   using namespace worldmap;
 
-  if(World::current() == NULL)
-    throw std::runtime_error("Can't start WorldMap without active world.");
-
-  g_screen_manager->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, World::current()->get_player_status())));
+  if (!WorldMap::current())
+  {
+    throw std::runtime_error("Can't start Worldmap without active WorldMap");
+  }
+  else
+  {
+    ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, WorldMap::current()->get_savegame())));
+  }
 }
 
 void load_level(const std::string& filename)
 {
-  if(GameSession::current() == NULL)
+  if (!GameSession::current())
+  {
     throw std::runtime_error("Can't start level without active level.");
-
-  g_screen_manager->push_screen(std::unique_ptr<Screen>(new GameSession(filename, GameSession::current()->get_player_status())));
+  }
+  else
+  {
+    ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new GameSession(filename, GameSession::current()->get_savegame())));
+  }
 }
 
 void import(HSQUIRRELVM vm, const std::string& filename)
 {
-  IFileStream in(filename);
+  BufferedIFileStream* stream = new BufferedIFileStream(filename);
+  IFileStream* in = stream->get_stream();
 
   if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
                           filename.c_str(), SQTrue)))
@@ -163,23 +174,16 @@ void debug_worldmap_ghost(bool enable)
 
 void save_state()
 {
-  using namespace worldmap;
-
-  if(World::current() == NULL || WorldMap::current() == NULL)
-    throw std::runtime_error("Can't save state without active World");
+  using worldmap::WorldMap;
 
-  WorldMap::current()->save_state();
-  World::current()->save_state();
-}
-
-void update_worldmap()
-{
-  using namespace worldmap;
-
-  if(WorldMap::current() == NULL)
-    throw std::runtime_error("Can't update Worldmap: none active");
-
-  WorldMap::current()->load_state();
+  if (!WorldMap::current())
+  {
+    throw std::runtime_error("Can't save state without active Worldmap");
+  }
+  else
+  {
+    WorldMap::current()->save_state();
+  }
 }
 
 // not added to header, function to only be used by others
@@ -202,12 +206,12 @@ bool validate_sector_player()
 
 void play_music(const std::string& filename)
 {
-  sound_manager->play_music(filename);
+  SoundManager::current()->play_music(filename);
 }
 
 void play_sound(const std::string& filename)
 {
-  sound_manager->play(filename);
+  SoundManager::current()->play(filename);
 }
 
 void grease()
@@ -274,12 +278,12 @@ void camera()
 
 void set_gamma(float gamma)
 {
-  Renderer::instance()->set_gamma(gamma);
+  VideoSystem::current()->get_renderer().set_gamma(gamma);
 }
 
 void quit()
 {
-  g_screen_manager->quit();
+  ScreenManager::current()->quit();
 }
 
 int rand()