#ifndef HEADER_SUPERTUX_SCRIPTING_WRAPPER_HPP
#define HEADER_SUPERTUX_SCRIPTING_WRAPPER_HPP
-namespace Scripting {
+namespace scripting {
void register_supertux_wrapper(HSQUIRRELVM v);
class AmbientSound;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::AmbientSound* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::AmbientSound* object, bool setup_releasehook = false);
class Camera;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Camera* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Camera* object, bool setup_releasehook = false);
class Candle;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Candle* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Candle* object, bool setup_releasehook = false);
class DisplayEffect;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::DisplayEffect* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::DisplayEffect* object, bool setup_releasehook = false);
class FloatingImage;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::FloatingImage* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::FloatingImage* object, bool setup_releasehook = false);
class LevelTime;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::LevelTime* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::LevelTime* object, bool setup_releasehook = false);
class Platform;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Platform* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Platform* object, bool setup_releasehook = false);
class Player;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Player* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Player* object, bool setup_releasehook = false);
class ScriptedObject;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::ScriptedObject* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::ScriptedObject* object, bool setup_releasehook = false);
class SSector;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::SSector* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::SSector* object, bool setup_releasehook = false);
class Text;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Text* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Text* object, bool setup_releasehook = false);
class Thunderstorm;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Thunderstorm* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Thunderstorm* object, bool setup_releasehook = false);
class TileMap;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::TileMap* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::TileMap* object, bool setup_releasehook = false);
class WillOWisp;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::WillOWisp* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::WillOWisp* object, bool setup_releasehook = false);
class Wind;
-void create_squirrel_instance(HSQUIRRELVM v, Scripting::Wind* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, scripting::Wind* object, bool setup_releasehook = false);
}