void collision_tilemap(collision::Constraints* constraints,
const Vector& movement, const Rect& dest) const;
- /**
+ /**
* Checks if the specified rectangle is free of (solid) tiles.
* Note that this does not include static objects, e.g. bonus blocks.
*/
bool is_free_of_tiles(const Rect& rect) const;
- /**
- * Checks if the specified rectangle is free of both
+ /**
+ * Checks if the specified rectangle is free of both
* 1.) solid tiles and
* 2.) MovingObjects in COLGROUP_STATIC.
* Note that this does not include badguys or players.
*/
bool is_free_of_statics(const Rect& rect, const MovingObject* ignore_object = 0) const;
- /**
- * Checks if the specified rectangle is free of both
+ /**
+ * Checks if the specified rectangle is free of both
* 1.) solid tiles and
* 2.) MovingObjects in COLGROUP_STATIC, COLGROUP_MOVINGSTATIC or COLGROUP_MOVING.
* This includes badguys and players.