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Fade out and pause music on death and resume on restart of level, fixes #1064
[supertux.git]
/
src
/
supertux
/
game_session.hpp
diff --git
a/src/supertux/game_session.hpp
b/src/supertux/game_session.hpp
index
4609f8b
..
0499e2d
100644
(file)
--- a/
src/supertux/game_session.hpp
+++ b/
src/supertux/game_session.hpp
@@
-79,7
+79,7
@@
public:
* resources for the current level/world
*/
std::string get_working_directory();
- int restart_level();
+ int restart_level(
bool after_death = false
);
void toggle_pause();
void abort_level();