Fade out and pause music on death and resume on restart of level, fixes #1064
[supertux.git] / src / supertux / sector.cpp
index c9879c9..146db5a 100644 (file)
@@ -1497,6 +1497,12 @@ Sector::play_music(MusicType type)
   }
 }
 
+void
+Sector::resume_music()
+{
+  SoundManager::current()->resume_music(1.5f);
+}
+
 MusicType
 Sector::get_music_type()
 {