image_height = image->h;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- SDL_Surface* convert = SDL_CreateRGBSurface(SDL_SWSURFACE,
+ SDL_Surface* convert = SDL_CreateRGBSurface(SDL_HWSURFACE,
texture_width, texture_height, 32,
0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
#else
- SDL_Surface* convert = SDL_CreateRGBSurface(SDL_SWSURFACE,
+ SDL_Surface* convert = SDL_CreateRGBSurface(SDL_HWSURFACE,
texture_width, texture_height, 32,
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
#endif