-// $Id$
-//
// SuperTux - A Jump'n Run
// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "tux.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
+#include "scripting/squirrel_util.hpp"
#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
-#include "video/drawing_context.hpp"
-#include "player_status.hpp"
-#include "worldmap.hpp"
+#include "supertux/main.hpp"
+#include "supertux/player_status.hpp"
+#include "supertux/tile.hpp"
#include "worldmap/level.hpp"
-#include "special_tile.hpp"
-#include "sprite_change.hpp"
-#include "control/joystickkeyboardcontroller.hpp"
-#include "scripting/squirrel_util.hpp"
-#include "tile.hpp"
-#include "main.hpp"
+#include "worldmap/tux.hpp"
-namespace WorldMapNS
-{
+namespace WorldMapNS {
static const float TUXSPEED = 200;
static const float map_message_TIME = 2.8f;
-Tux::Tux(WorldMap* worldmap_)
- : worldmap(worldmap_)
+Tux::Tux(WorldMap* worldmap_) :
+ back_direction(),
+ worldmap(worldmap_),
+ sprite(),
+ controller(),
+ input_direction(),
+ direction(),
+ tile_pos(),
+ offset(),
+ moving(),
+ ghost_mode()
{
- sprite.reset(sprite_manager->create("images/worldmap/common/tux.sprite"));
+ sprite = sprite_manager->create("images/worldmap/common/tux.sprite");
offset = 0;
moving = false;
sprite->draw(context, get_pos(), LAYER_OBJECTS);
}
-
Vector
Tux::get_pos()
{
float y = tile_pos.y * 32;
switch(direction)
- {
+ {
case D_WEST:
x -= offset - 32;
break;
break;
case D_NONE:
break;
- }
+ }
return Vector(x, y);
}
Tux::canWalk(int tile_data, Direction dir)
{
return ghost_mode ||
- ((tile_data & Tile::WORLDMAP_NORTH && dir == D_NORTH) ||
- (tile_data & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) ||
- (tile_data & Tile::WORLDMAP_EAST && dir == D_EAST) ||
- (tile_data & Tile::WORLDMAP_WEST && dir == D_WEST));
+ ((tile_data & Tile::WORLDMAP_NORTH && dir == D_NORTH) ||
+ (tile_data & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) ||
+ (tile_data & Tile::WORLDMAP_EAST && dir == D_EAST) ||
+ (tile_data & Tile::WORLDMAP_WEST && dir == D_WEST));
}
void
// direction and the apply_action_ are opposites, since they "see"
// directions in a different way
if((direction == D_NORTH && special_tile->apply_action_south) ||
- (direction == D_SOUTH && special_tile->apply_action_north) ||
- (direction == D_WEST && special_tile->apply_action_east) ||
- (direction == D_EAST && special_tile->apply_action_west))
+ (direction == D_SOUTH && special_tile->apply_action_north) ||
+ (direction == D_WEST && special_tile->apply_action_east) ||
+ (direction == D_EAST && special_tile->apply_action_west))
{
if(special_tile->passive_message) {
worldmap->passive_message = special_tile->map_message;
if ((worldmap->at_level())
|| (worldmap->tile_data_at(tile_pos) & Tile::WORLDMAP_STOP)
|| (special_tile && !special_tile->passive_message
- && special_tile->script == "")
+ && special_tile->script == "")
|| (teleporter) || ghost_mode) {
if(special_tile && !special_tile->map_message.empty()
- && !special_tile->passive_message)
+ && !special_tile->passive_message)
worldmap->passive_message_timer.start(0);
stop();
return;
void
Tux::updateInputDirection()
{
- if(main_controller->hold(Controller::UP))
+ if(g_main_controller->hold(Controller::UP))
input_direction = D_NORTH;
- else if(main_controller->hold(Controller::DOWN))
+ else if(g_main_controller->hold(Controller::DOWN))
input_direction = D_SOUTH;
- else if(main_controller->hold(Controller::LEFT))
+ else if(g_main_controller->hold(Controller::LEFT))
input_direction = D_WEST;
- else if(main_controller->hold(Controller::RIGHT))
+ else if(g_main_controller->hold(Controller::RIGHT))
input_direction = D_EAST;
}
}
}
-}
+} // namespace WorldmapNS
+
+/* EOF */