Fix all #29358 issues
[supertux.git] / src / worldmap / worldmap.cpp
index 5b69ad2..f6be69f 100644 (file)
 #include "object/decal.hpp"
 #include "object/tilemap.hpp"
 #include "physfs/ifile_streambuf.hpp"
+#include "scripting/scripting.hpp"
 #include "scripting/squirrel_error.hpp"
 #include "scripting/squirrel_util.hpp"
 #include "sprite/sprite.hpp"
 #include "sprite/sprite_manager.hpp"
 #include "supertux/game_session.hpp"
+#include "supertux/gameconfig.hpp"
 #include "supertux/globals.hpp"
-#include "supertux/screen_manager.hpp"
 #include "supertux/menu/menu_storage.hpp"
 #include "supertux/menu/options_menu.hpp"
 #include "supertux/menu/worldmap_menu.hpp"
 #include "supertux/player_status.hpp"
 #include "supertux/resources.hpp"
+#include "supertux/savegame.hpp"
+#include "supertux/screen_manager.hpp"
 #include "supertux/sector.hpp"
 #include "supertux/shrinkfade.hpp"
 #include "supertux/spawn_point.hpp"
@@ -59,7 +62,6 @@
 #include "supertux/tile_manager.hpp"
 #include "supertux/tile_set.hpp"
 #include "supertux/world.hpp"
-#include "supertux/savegame.hpp"
 #include "util/file_system.hpp"
 #include "util/gettext.hpp"
 #include "util/log.hpp"
@@ -78,7 +80,7 @@ namespace worldmap {
 
 WorldMap* WorldMap::current_ = NULL;
 
-WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint) :
+WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint_) :
   tux(),
   m_savegame(savegame),
   tileset(NULL),
@@ -102,14 +104,14 @@ WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::s
   worldmap_table(),
   scripts(),
   ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
-  force_spawnpoint(force_spawnpoint),
+  force_spawnpoint(force_spawnpoint_),
   in_level(false),
   pan_pos(),
   panning(false),
   last_position(),
   last_target_time()
 {
-  tux = new Tux(this);
+  tux = std::make_shared<Tux>(this);
   add_object(tux);
 
   name = "<no title>";
@@ -133,7 +135,7 @@ WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::s
   sq_addref(global_vm, &worldmap_table);
   sq_pop(global_vm, 1);
 
-  sound_manager->preload("sounds/warp.wav");
+  SoundManager::current()->preload("sounds/warp.wav");
 
   // load worldmap objects
   load(filename);
@@ -148,9 +150,8 @@ WorldMap::~WorldMap()
 
   for(GameObjects::iterator i = game_objects.begin();
       i != game_objects.end(); ++i) {
-    GameObject* object = *i;
+    GameObjectPtr& object = *i;
     try_unexpose(object);
-    object->unref();
   }
 
   for(SpawnPoints::iterator i = spawn_points.begin();
@@ -172,22 +173,21 @@ WorldMap::~WorldMap()
 }
 
 void
-WorldMap::add_object(GameObject* object)
+WorldMap::add_object(GameObjectPtr object)
 {
-  TileMap* tilemap = dynamic_cast<TileMap*> (object);
+  TileMap* tilemap = dynamic_cast<TileMap*>(object.get());
   if(tilemap != 0 && tilemap->is_solid()) {
     solid_tilemaps.push_back(tilemap);
   }
 
-  object->ref();
   try_expose(object);
   game_objects.push_back(object);
 }
 
 void
-WorldMap::try_expose(GameObject* object)
+WorldMap::try_expose(const GameObjectPtr& object)
 {
-  ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
+  ScriptInterface* object_ = dynamic_cast<ScriptInterface*>(object.get());
   if(object_ != NULL) {
     HSQUIRRELVM vm = scripting::global_vm;
     sq_pushobject(vm, worldmap_table);
@@ -197,9 +197,9 @@ WorldMap::try_expose(GameObject* object)
 }
 
 void
-WorldMap::try_unexpose(GameObject* object)
+WorldMap::try_unexpose(const GameObjectPtr& object)
 {
-  ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
+  ScriptInterface* object_ = dynamic_cast<ScriptInterface*>(object.get());
   if(object_ != NULL) {
     HSQUIRRELVM vm = scripting::global_vm;
     SQInteger oldtop = sq_gettop(vm);
@@ -237,10 +237,10 @@ WorldMap::move_to_spawnpoint(const std::string& spawnpoint, bool pan)
 }
 
 void
-WorldMap::change(const std::string& filename, const std::string& force_spawnpoint)
+WorldMap::change(const std::string& filename, const std::string& force_spawnpoint_)
 {
-  g_screen_manager->pop_screen();
-  g_screen_manager->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, m_savegame, force_spawnpoint)));
+  ScreenManager::current()->pop_screen();
+  ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, m_savegame, force_spawnpoint_)));
 }
 
 void
@@ -253,41 +253,41 @@ WorldMap::load(const std::string& filename)
     lisp::Parser parser;
     const lisp::Lisp* root = parser.parse(map_filename);
 
-    const lisp::Lisp* level = root->get_lisp("supertux-level");
-    if(level == NULL)
+    const lisp::Lisp* level_ = root->get_lisp("supertux-level");
+    if(level_ == NULL)
       throw std::runtime_error("file isn't a supertux-level file.");
 
-    level->get("name", name);
+    level_->get("name", name);
 
-    const lisp::Lisp* sector = level->get_lisp("sector");
+    const lisp::Lisp* sector = level_->get_lisp("sector");
     if(!sector)
       throw std::runtime_error("No sector specified in worldmap file.");
 
-    const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets");
+    const lisp::Lisp* tilesets_lisp = level_->get_lisp("tilesets");
     if(tilesets_lisp != NULL) {
-      tileset      = tile_manager->parse_tileset_definition(*tilesets_lisp).release();
+      tileset      = TileManager::current()->parse_tileset_definition(*tilesets_lisp).release();
       free_tileset = true;
     }
     std::string tileset_name;
-    if(level->get("tileset", tileset_name)) {
+    if(level_->get("tileset", tileset_name)) {
       if(tileset != NULL) {
-        log_warning << "multiple tilesets specified in level" << std::endl;
+        log_warning << "multiple tilesets specified in level_" << std::endl;
       } else {
-        tileset = tile_manager->get_tileset(tileset_name);
+        tileset = TileManager::current()->get_tileset(tileset_name);
       }
     }
     /* load default tileset */
     if(tileset == NULL) {
-      tileset = tile_manager->get_tileset("images/worldmap.strf");
+      tileset = TileManager::current()->get_tileset("images/worldmap.strf");
     }
     current_tileset = tileset;
 
     lisp::ListIterator iter(sector);
     while(iter.next()) {
       if(iter.item() == "tilemap") {
-        add_object(new TileMap(*(iter.lisp())));
+        add_object(std::make_shared<TileMap>(*(iter.lisp())));
       } else if(iter.item() == "background") {
-        add_object(new Background(*(iter.lisp())));
+        add_object(std::make_shared<Background>(*(iter.lisp())));
       } else if(iter.item() == "music") {
         iter.value()->get(music);
       } else if(iter.item() == "init-script") {
@@ -296,23 +296,23 @@ WorldMap::load(const std::string& filename)
         SpawnPoint* sp = new SpawnPoint(*iter.lisp());
         spawn_points.push_back(sp);
       } else if(iter.item() == "level") {
-        LevelTile* level = new LevelTile(levels_path, *iter.lisp());
-        levels.push_back(level);
+        auto level = std::make_shared<LevelTile>(levels_path, *iter.lisp());
+        levels.push_back(level.get());
         add_object(level);
       } else if(iter.item() == "special-tile") {
-        SpecialTile* special_tile = new SpecialTile(*iter.lisp());
-        special_tiles.push_back(special_tile);
+        auto special_tile = std::make_shared<SpecialTile>(*iter.lisp());
+        special_tiles.push_back(special_tile.get());
         add_object(special_tile);
       } else if(iter.item() == "sprite-change") {
-        SpriteChange* sprite_change = new SpriteChange(*iter.lisp());
-        sprite_changes.push_back(sprite_change);
+        auto sprite_change = std::make_shared<SpriteChange>(*iter.lisp());
+        sprite_changes.push_back(sprite_change.get());
         add_object(sprite_change);
       } else if(iter.item() == "teleporter") {
-        Teleporter* teleporter = new Teleporter(*iter.lisp());
-        teleporters.push_back(teleporter);
+        auto teleporter = std::make_shared<Teleporter>(*iter.lisp());
+        teleporters.push_back(teleporter.get());
         add_object(teleporter);
       } else if(iter.item() == "decal") {
-        Decal* decal = new Decal(*iter.lisp());
+        auto decal = std::make_shared<Decal>(*iter.lisp());
         add_object(decal);
       } else if(iter.item() == "ambient-light") {
         std::vector<float> vColor;
@@ -330,7 +330,7 @@ WorldMap::load(const std::string& filename)
     }
     current_tileset = NULL;
 
-    if(solid_tilemaps.size() == 0)
+    if(solid_tilemaps.empty())
       throw std::runtime_error("No solid tilemap specified");
 
     move_to_spawnpoint("main");
@@ -481,6 +481,10 @@ WorldMap::finished_level(Level* gamelevel)
   // TODO use Level* parameter here?
   LevelTile* level = at_level();
 
+  if(level == NULL) {
+    return;
+  }
+
   bool old_level_state = level->solved;
   level->solved = true;
   level->sprite->set_action("solved");
@@ -540,11 +544,11 @@ WorldMap::finished_level(Level* gamelevel)
 
 Vector
 WorldMap::get_camera_pos_for_tux() {
-  Vector camera_offset;
+  Vector camera_offset_;
   Vector tux_pos = tux->get_pos();
-  camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
-  camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
-  return camera_offset;
+  camera_offset_.x = tux_pos.x - SCREEN_WIDTH/2;
+  camera_offset_.y = tux_pos.y - SCREEN_HEIGHT/2;
+  return camera_offset_;
 }
 
 void
@@ -572,7 +576,7 @@ WorldMap::update(float delta)
   {
     // update GameObjects
     for(size_t i = 0; i < game_objects.size(); ++i) {
-      GameObject* object = game_objects[i];
+      GameObjectPtr& object = game_objects[i];
       if(!panning || object != tux) {
         object->update(delta);
       }
@@ -581,10 +585,9 @@ WorldMap::update(float delta)
     // remove old GameObjects
     for(GameObjects::iterator i = game_objects.begin();
         i != game_objects.end(); ) {
-      GameObject* object = *i;
+      GameObjectPtr& object = *i;
       if(!object->is_valid()) {
         try_unexpose(object);
-        object->unref();
         i = game_objects.erase(i);
       } else {
         ++i;
@@ -594,10 +597,9 @@ WorldMap::update(float delta)
     /* update solid_tilemaps list */
     //FIXME: this could be more efficient
     solid_tilemaps.clear();
-    for(std::vector<GameObject*>::iterator i = game_objects.begin();
-        i != game_objects.end(); ++i)
+    for(auto i = game_objects.begin(); i != game_objects.end(); ++i)
     {
-      TileMap* tm = dynamic_cast<TileMap*>(*i);
+      TileMap* tm = dynamic_cast<TileMap*>(i->get());
       if (!tm) continue;
       if (tm->is_solid()) solid_tilemaps.push_back(tm);
     }
@@ -608,12 +610,12 @@ WorldMap::update(float delta)
     if(!panning) {
       camera_offset = get_camera_pos_for_tux();
     } else {
-      Vector delta = pan_pos - camera_offset;
-      float mag = delta.norm();
+      Vector delta__ = pan_pos - camera_offset;
+      float mag = delta__.norm();
       if(mag > CAMERA_PAN_SPEED) {
-        delta *= CAMERA_PAN_SPEED/mag;
+        delta__ *= CAMERA_PAN_SPEED/mag;
       }
-      camera_offset += delta;
+      camera_offset += delta__;
       if(camera_offset == pan_pos) {
         panning = false;
       }
@@ -632,7 +634,7 @@ WorldMap::update(float delta)
     }
 
     // handle input
-    Controller *controller = g_input_manager->get_controller();
+    Controller *controller = InputManager::current()->get_controller();
     bool enter_level = false;
     if(controller->pressed(Controller::ACTION)
        || controller->pressed(Controller::JUMP)
@@ -641,8 +643,17 @@ WorldMap::update(float delta)
       if(!controller->pressed(Controller::UP))
         enter_level = true;
     }
-    if(controller->pressed(Controller::PAUSE_MENU))
+    if(controller->pressed(Controller::START) ||
+       controller->pressed(Controller::ESCAPE))
+    {
       on_escape_press();
+    }
+
+    if(controller->pressed(Controller::CHEAT_MENU) &&
+       g_config->developer_mode)
+    {
+      MenuManager::instance().set_menu(MenuStorage::WORLDMAP_CHEAT_MENU);
+    }
 
     // check for teleporters
     Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
@@ -652,7 +663,7 @@ WorldMap::update(float delta)
         change(teleporter->worldmap, teleporter->spawnpoint);
       } else {
         // TODO: an animation, camera scrolling or a fading would be a nice touch
-        sound_manager->play("sounds/warp.wav");
+        SoundManager::current()->play("sounds/warp.wav");
         tux->back_direction = D_NONE;
         move_to_spawnpoint(teleporter->spawnpoint, true);
       }
@@ -669,8 +680,8 @@ WorldMap::update(float delta)
     if (enter_level && !tux->is_moving())
     {
       /* Check level action */
-      LevelTile* level = at_level();
-      if (!level) {
+      LevelTile* level_ = at_level();
+      if (!level_) {
         //Respawn if player on a tile with no level and nowhere to go.
         int tile_data = tile_data_at(tux->get_tile_pos());
         if(!( tile_data & ( Tile::WORLDMAP_NORTH |  Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
@@ -682,16 +693,16 @@ WorldMap::update(float delta)
         return;
       }
 
-      if (level->pos == tux->get_tile_pos()) {
+      if (level_->pos == tux->get_tile_pos()) {
         try {
-          Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
-                                    level->pos.y*32 +  8 - camera_offset.y);
-          std::string levelfile = levels_path + level->get_name();
+          Vector shrinkpos = Vector(level_->pos.x*32 + 16 - camera_offset.x,
+                                    level_->pos.y*32 +  8 - camera_offset.y);
+          std::string levelfile = levels_path + level_->get_name();
 
           // update state and savegame
           save_state();
 
-          g_screen_manager->push_screen(std::unique_ptr<Screen>(new GameSession(levelfile, m_savegame, &level->statistics)),
+          ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new GameSession(levelfile, m_savegame, &level_->statistics)),
                                         std::unique_ptr<ScreenFade>(new ShrinkFade(shrinkpos, 1.0f)));
           in_level = true;
         } catch(std::exception& e) {
@@ -711,7 +722,7 @@ WorldMap::tile_data_at(Vector p)
 {
   int dirs = 0;
 
-  for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
+  for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) {
     TileMap* tilemap = *i;
     const Tile* tile = tilemap->get_tile((int)p.x, (int)p.y);
     int dirdata = tile->getData();
@@ -787,9 +798,9 @@ WorldMap::draw(DrawingContext& context)
   context.push_transform();
   context.set_translation(camera_offset);
 
-  for(GameObjects::iterator i = game_objects.begin();
-      i != game_objects.end(); ++i) {
-    GameObject* object = *i;
+  for(auto i = game_objects.begin(); i != game_objects.end(); ++i)
+  {
+    GameObjectPtr& object = *i;
     if(!panning || object != tux) {
       object->draw(context);
     }
@@ -897,7 +908,7 @@ WorldMap::draw_status(DrawingContext& context)
 void
 WorldMap::setup()
 {
-  sound_manager->play_music(music);
+  SoundManager::current()->play_music(music);
   MenuManager::instance().clear_menu_stack();
 
   current_ = this;
@@ -953,6 +964,16 @@ WorldMap::leave()
 }
 
 void
+WorldMap::set_levels_solved(bool solved, bool perfect)
+{
+  for(auto& level : levels)
+  {
+    level->set_solved(solved);
+    level->set_perfect(perfect);
+  }
+}
+
+void
 WorldMap::save_state()
 {
   using namespace scripting;
@@ -1013,16 +1034,25 @@ WorldMap::save_state()
       store_bool(vm, "perfect", level->perfect);
       level->statistics.serialize_to_squirrel(vm);
 
-      sq_newslot(vm, -3, SQFalse);
+      if(SQ_FAILED(sq_newslot(vm, -3, SQFalse)))
+      {
+        throw std::runtime_error("failed to create '" + name + "' table entry");
+      }
     }
 
-    sq_newslot(vm, -3, SQFalse);
+    if(SQ_FAILED(sq_newslot(vm, -3, SQFalse)))
+    {
+      throw std::runtime_error("failed to create '" + name + "' table entry");
+    }
 
     // overall statistics...
     total_stats.serialize_to_squirrel(vm);
 
     // push world into worlds table
-    sq_newslot(vm, -3, SQFalse);
+    if(SQ_FAILED(sq_newslot(vm, -3, SQFalse)))
+    {
+      throw std::runtime_error("failed to create '" + name + "' table entry");
+    }
   } catch(std::exception& ) {
     sq_settop(vm, oldtop);
   }
@@ -1163,7 +1193,7 @@ float
 WorldMap::get_width() const
 {
   float width = 0;
-  for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
+  for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) {
     TileMap* solids = *i;
     if (solids->get_width() > width) width = solids->get_width();
   }
@@ -1174,7 +1204,7 @@ float
 WorldMap::get_height() const
 {
   float height = 0;
-  for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
+  for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) {
     TileMap* solids = *i;
     if (solids->get_height() > height) height = solids->get_height();
   }