class GameObject;
class TileMap;
-namespace WorldMapNS {
+namespace worldmap {
class Tux;
class LevelTile;
WEST_EAST_WAY
};
-std::string direction_to_string(Direction d);
-Direction string_to_direction(const std::string& d);
-Direction reverse_dir(Direction d);
-
/**
* Screen that runs a WorldMap, which lets the player choose a Level.
*/
WorldMap& operator=(const WorldMap&);
};
-} // namespace WorldMapNS
+} // namespace worldmap
#endif