Updated addon repository URL and improved debug output on download
[supertux.git] / data / levels / test /
2015-03-01 Tobias MarkusRename ice freeze level due to crash
2015-03-01 Tobias MarkusAdd name to new test level
2015-03-01 Sydney DykstraAdd a freeze testing level onder test levels
2014-10-02 Ingo RuhnkeAdded Halloween decal and fog
2014-01-24 LMHAdded a dead_script to ghosttree so that issue #34...
2013-12-29 LMHAdded a dead_script to ghosttree so that issue #34...
2013-07-19 LMHMerge branch 'glow_effects'
2013-07-13 LMHNew BonusBlock content: 'explode' - a coin explosion.
2013-07-11 LMHNew BonusBlock content: 'coinrain'. Causes ten coins...
2013-07-06 LMHRenamed walkingflame to livefire including sleeping...
2013-07-06 LMHConsolidated code for walkingflame and swalking flame...
2013-06-15 LMHNew BadGuys (code only): 'walkingflame', 'swalkingflame...
2013-04-23 Karl Ove HufthammerNew and updated Norwegian (Nynorsk and Bokmål) translat...
2013-04-16 LMHPowerups placed outside of bonus blocks glow if default...
2013-04-16 LMHStrawboxes glow when burning in the dark
2013-04-09 LMHInvincibility sparkles glow in the dark
2013-04-09 LMHEnhanced Willowisp glow, added Kugelblitz glow
2013-04-09 LMHNew BadGuys: 'iceflame' flame with fire vulnerability...
2013-04-09 LMHPowerups glow in the dark
2012-12-07 LMHNew bonus_block contnet: trampolines & rock
2012-11-28 LMHNew bonus_block content: light
2012-11-23 LMHMulti-coin bonus block (not bricks) handeled correctly...
2012-06-05 CT. da'BombMade the name for the treeboss test level more kid...
2012-01-24 LMHNew Object: rusty trampoline code by rgcjonas, graphics...
2012-01-24 LMHweakblock: ice-themed sprite/behavior added, fire bulle...
2012-01-21 LMHBonusblock enhancements: sprite changable, multi-hit...
2010-08-28 Mathnerd314Coins follow tilemaps or can be given paths
2010-07-10 Mathnerd314Update and run normalize-po-files.sh
2010-03-09 Florian Forsterlevels/test/owl.stl: Rename "bombfish" to "skydive".
2010-03-06 Florian ForsterOwl: Drop "Bombfishes" by default.
2010-03-06 Florian ForsterOwl: Implement carrying around of "Portable" objects.
2010-03-06 Florian ForsterOwl: Turn around when hitting a wall.
2010-03-06 Florian ForsterOwl: Added initial code for an "Owl" badguy.
2010-03-02 Florian ForsterShort Fuse: Make badguy shootable with the fireflower.
2010-03-02 Florian ForsterShort Fuse: Implemented the new minibomb from the Miles...
2010-03-01 Florian ForsterNightcave test level: Restore decals that have been...
2010-03-01 Florian ForsterAdded test level for "unstable tiles".
2010-02-28 Mathnerd314Clean up test levels a bit.
2010-02-28 Florian ForsterAdded a test level for "Haywire".
2010-02-27 Florian Forstertiles.strf: Make Crystal cave tiles non-solid.
2010-02-26 Florian Forstercastle/chain.png: Added tiles for chains.
2010-02-22 Ingo RuhnkeAdded some code for a very basic snowman
2010-02-22 Florian Forstertest/crystalcave.stl: Added name for the level.
2010-02-21 Ingo RuhnkeAnother experimental tileset
2010-02-21 Ingo RuhnkeMore crystal cave tiles
2010-02-21 Ingo RuhnkeMore crystal cave tiles
2010-02-21 Ingo RuhnkeAdded crystal cave tiles, not very useful at this point
2010-02-21 Ingo RuhnkeAddded some basic decal
2010-02-21 Florian ForsterNightCave test level: Added level name.
2010-02-20 Ingo RuhnkeAdded some more slopes for nightcave
2010-02-20 Ingo RuhnkeAdded some basic slopes and a test level for nightcave
2010-01-18 Mathnerd314Doors can run scripts now.
2009-11-25 Mathnerd314* Make it compile again
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2009-05-03 Mathnerd314Ice blocks (graphics are placeholders)
2009-03-21 Wolfgang Becker* Limit coins to 9999 so the displayed amount is correct.
2008-08-28 Wolfgang BeckerCrystallo, a basic badguy who patrols around a fixed...
2008-08-08 Marek Moeckelreplaced green pipes with new icy graphics in world1...
2008-06-09 Ryan FlegelBased off of mathnerd314's patch to fix issue #327
2008-05-16 Ryan Flegel#318: Automatically run default.nut for each level...
2008-05-13 Christoph SommerCaptainSnowball uses his ability to jump more often
2008-05-12 Ingo Ruhnkenb/nn Language updates from Karl Ove Hufthammer <karl...
2008-05-04 Ingo RuhnkeRandom stuff floating around in my local checkout
2008-02-28 Ingo Ruhnke- test level for castle tiles
2008-02-28 Ingo Ruhnke- added some experimental dark snow replacement tiles
2008-02-24 Ingo Ruhnke- added some new tiles, fixed some problems with air...
2008-02-18 Christoph SommerResolves issue 0000269: Moving tilemaps have improper...
2008-02-14 Marek Moeckelstarted cleaning up test level section, moved obsolete...
2008-02-10 Ingo Ruhnke- some new tiles
2008-02-10 Ingo Ruhnke- some new tiles
2008-02-09 Christoph SommerNew GameObject "Decal" just displays a static, non...
2008-02-08 Ingo Ruhnke- some improvments on snowair tiles (shadow, background...
2008-02-08 Ingo Ruhnke- test level for snow air tiles (created with Flexlay)
2008-01-31 Christoph SommerTest level for IceCrusher
2008-01-08 Christoph SommerSplit tiles.stts into multiple, smaller files
2008-01-08 Matthias Braunforgot to add some files, actually merge 2 tilesets...
2008-01-08 Matthias Braunrewrote/refactored tileset handling, tilesets are now...
2008-01-07 Christoph SommerFirst step towards multiple tilesets per tilemap. Code...
2008-01-05 Marek Moeckelfixed a warning that prevented the game from compiling
2007-07-01 Tim GoyaNorwegian Nynorsk translation update
2007-07-01 Tim Goyaupdate Norwegian Nynorsk translation
2007-06-18 Christoph SommerTwo new toys to play with
2007-06-13 Arvid NorlanderAdding test level for supertux.lethargik.org/bugs/view...
2007-06-11 Wolfgang Becker*Fixed duplicated tile 628 on worldmap tile definition
2007-05-27 Matthias Braunplay around with scripted willos
2007-05-27 Marek Moeckelmade transition.stl a little longer
2007-05-27 Marek Moeckelmusic for transition.stl
2007-05-27 Marek Moeckeltest level for a new ghost forest transition idea
2007-05-26 Arvid NorlanderUpdated levels using music/forest.ogg to use music...
2007-05-26 Marek Moeckelmusic script file for forest.ogg
2007-05-26 Matthias Braunlooping treeboss music
2007-05-26 Christoph SommerGhostTree can now be killed
2007-05-26 Marek Moeckelnew test level for the ghost tree
2007-05-26 Christoph SommerWillOWisp badguys can now be trapped inside empty Lanterns.
2007-05-26 Marek Moeckeladded test level for tree boss and tree boss music...
2007-04-16 Christoph SommerOdd Bug
2007-03-20 Wolfgang Beckerlicence update
2007-03-07 Arvid NorlanderStandardlized author names, so the same name is used...
2007-03-03 Ingo Ruhnke- some transparence tweaking, separated water into...
2007-02-28 Matthias Braunmore experiments with menu levels
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