Merged back changes from 0.3.x branch
[supertux.git] / data / levels / world2 / christoph2.stl
2006-12-28 Christoph SommerMerged back changes from 0.3.x branch
2006-08-11 Arvid NorlanderFixed minor issues christoph2.stl and ghostly.stl
2006-08-09 Arvid NorlanderFixed edge tiles and missing tiles in some levels.
2006-07-30 Arvid NorlanderFixed ending in data/levels/world2/christoph2.stl
2006-07-25 Christoph SommerAdded placeholder tiles for horizontal-end-of-hole...
2006-07-25 Christoph SommerChanged some tiles
2006-07-08 Christoph SommerMade levels a bit easier to beat
2006-07-07 Christoph SommerRemoved all spikes from all levels. Decreased difficult...
2006-07-06 Arvid NorlanderCleaned up edge tiles, added extra bg/fg where needed...
2006-06-03 Christoph SommerAdjusted background positions
2006-05-27 Christoph Sommerupdated "Tree Fortress" to use new scriptable platforms
2006-05-03 Christoph SommerLevel modified: Shortened ways back up
2006-05-02 Christoph Sommeradded some more trees
2006-04-24 Matthias Braunchange notion from layers to z-pos in levelfiles
2006-04-20 Christoph SommerAdded secretarea triggers / refined world2 levels a bit
2006-04-04 Stephen Groundwaterreplaces bell with firefly, renaming the level reset...
2006-03-31 Matthias Braunfix memory leak in background object
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-30 Christoph SommerBackground can now render three images: Top, Center...
2006-03-29 Christoph SommerTwo new levels to have fun in / Sync with trunk