Remove bogus assert
[supertux.git] / src / object /
2015-02-22 Tobias MarkusFix for coverity #29401
2015-02-22 Tobias MarkusFix for coverity #29402
2015-02-15 Tobias MarkusFix for coverity #29394
2014-12-24 LMHFixed a Segmentation Fault when mr_iceblock was kicked...
2014-12-17 LMHFinish out stone form with some quick-and-dirty graphics
2014-12-16 Tobias MarkusSilence compiler warning
2014-12-14 LMHSprite action work for powerup hats: climbing, backflip.
2014-12-14 LMHMiner's hardhat shakes with stone Tux during second...
2014-11-30 LMHCrude attempt at a hat for airflower.
2014-11-29 LMHIcecrusher crushes bricks.
2014-11-29 LMHGenerated particles need not have any randomness in...
2014-11-29 LMHExplicitly defined the angle used by Particles, used...
2014-11-29 LMHStone form is heavy enough to break through bricks
2014-11-29 LMHFinished up code for basic functionality of earthflower...
2014-11-28 LMHBrought back particles for bomb explosions
2014-11-28 LMHCreated a new definition for Particles.
2014-11-28 LMHChanged egg shadow draw layer so it will no longer...
2014-11-27 LMHMinimal code for earthflower active ability.
2014-11-27 LMHRemoved 'add_bullet' from Sector, moved bullet checks...
2014-11-23 Tobias Markus[cppcheck] Part 2: Some further style fixes etc.
2014-11-21 Tobias MarkusSmall style fix
2014-11-21 Tobias Markus[cppcheck] Part 1: Performance
2014-11-15 LMHTweak icecrusher draw layers to avoid objects (such...
2014-11-15 LMHButt-jump stops gliding
2014-11-15 LMHBouncing on enemies and trampolines also gets a hight...
2014-11-15 LMHNew powerups added to worldmap cheat menu
2014-11-15 LMHCompleted airflower powerup abilities.
2014-11-09 LMHGraphics for powerups: airflower and earthflower
2014-11-09 LMHCode structure for basic earthflower ability: illuminat...
2014-11-09 LMHBasic airflower capabilities added: higher jumps and...
2014-11-09 LMHBasic code structure to allow for two new powerups
2014-10-08 Ingo RuhnkeAdded torch code
2014-10-01 Ingo RuhnkeMerge branch 'feature/smart-ptr'
2014-10-01 Ingo RuhnkeReplaced Ref and RefCounter with std::shared_ptr<>
2014-09-13 Tobias MarkusReset angle before starting kill animation
2014-08-31 Ingo RuhnkeFixed numerous issues that caused errors in clang
2014-08-31 Ingo RuhnkeReplaced boost::shared_ptr<> with std::shared_ptr<>
2014-08-31 Ingo RuhnkeSilenced two compiler warnings
2014-08-17 Ingo RuhnkeMerge branch 'feature/init-cleanup'
2014-08-17 Ingo RuhnkeTurned a lot of other global objects into Currentons
2014-08-17 Ingo RuhnkeCleaned up VideoSystem initalisation
2014-08-17 Ingo RuhnkeMade code -Wshadow clean, missed a bunch of issues...
2014-08-17 Ingo RuhnkeMade code -Wshadow clean
2014-08-17 Ingo RuhnkeMoved Block code to block.cpp, was in the wrong file...
2014-08-17 Ingo RuhnkeRemoved some superfluous Vector() calls, source object...
2014-08-16 Ingo RuhnkeMerge branch 'feature/surface-scaling'
2014-08-16 Ingo RuhnkeFixed code that broke due to changes to Rectf and Sizef
2014-08-12 Ingo RuhnkeUse std::unique_ptr<> throughout the audio system
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2014-08-11 Ingo RuhnkeMerge branch 'feature/argparse'
2014-08-11 Ingo RuhnkeFixed compiler warnings due to new loglevel aware log...
2014-08-11 Ingo RuhnkeUpdated email address, grumbel@gmx.de -> grumbel@gmail.com
2014-08-10 Ingo RuhnkeMade WARNING build option usable again
2014-08-06 Ingo RuhnkeMerge branch 'feature/gamecontroller'
2014-08-06 Ingo RuhnkeRenamed JoystickKeyboardController to InputManager
2014-08-06 Ingo RuhnkeMoved keyboard code into KeyboardManager class
2014-08-04 Ingo RuhnkeMerge branch 'feature/c++11'
2014-08-03 Mathnerd314Fix egg sprite
2014-08-03 Ingo RuhnkeFixed some std::unique_ptr<> issues
2014-08-03 Ingo RuhnkeReplaced std::auto_ptr<> with std::unique_ptr<>
2014-08-03 Mathnerd314Merge branch 'master' of https://code.google.com/p...
2014-08-03 Mathnerd314Merge branch 'master' of https://code.google.com/p...
2014-08-03 Mathnerd314Flesh out the intro scene some more.
2014-08-03 Ingo RuhnkeMerge branch 'master' of https://code.google.com/p...
2014-08-03 Ingo RuhnkeRolled file back to version from master, due to imprope...
2014-08-03 Ingo RuhnkeMerge branch 'feature/sdl2'
2014-08-01 Tobias MarkusOnly rotate egg when its actually moving (velocity...
2014-07-24 LMHInvincibility stars sparkle when close to Tux
2014-07-18 LMHReduced the value of SWITCH_DELAY for magic blocks...
2014-07-18 LMHFixed a counting bug when using butt-jump on a multi...
2014-03-11 Tobias MarkusDo not rotate sprite when we are dying
2014-03-09 LMHSeparated shading on egg from the rotating graphic...
2014-03-09 LMHMore explosion variety.
2014-03-08 LMHA more elegant approach to backflip animation.
2014-03-08 LMHAlternative approach to rotating egg powerup.
2014-03-03 Tobias MarkusFixing compiler warning
2014-01-30 Tobias Markus[Issue 3] Fix for jittering when there are slopes that...
2014-01-30 Tobias MarkusPossible fix for issue 369: Wrong kill animation after...
2014-01-28 LMHExplosions destroy bricks
2014-01-24 Tobias MarkusLower savebell sound for bigger bell
2014-01-24 LMHRenamed some variables for rusty_trampoline since the...
2014-01-24 Tobias MarkusWIP improvement: Egg powerup rotation
2014-01-24 Tobias MarkusLower savebell sound for bigger bell
2013-12-29 LMHRenamed some variables for rusty_trampoline since the...
2013-12-18 Tobias MarkusWIP improvement: Egg powerup rotation
2013-10-26 LMHKeep dead Tux small, resolves bug#638 and issue#5
2013-10-26 LMHChanged the draw layer of coins from LAYER_TILES to...
2013-10-26 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-10-26 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-10-26 LMHWeakBlocks draw in front of other objects allowing...
2013-10-26 LMHBonusBlock drawn on same layer as Block again
2013-10-26 LMHSecret areas can also trigger a script
2013-10-26 LMHIcecrusher will no longer drop if there are static...
2013-10-26 LMHAdded a secondary coin sound to distinguish between...
2013-10-26 LMHTweaked the backflip timer so that Tux cannot cancel...
2013-10-26 Wolfgang BeckerTux can stop to backflip at will. Holding jump continue...
2013-10-26 Wolfgang BeckerTux can stop to backflip when landing on objects. Holdi...
2013-10-26 LMHCleaned up some junk in bonus_block.
2013-10-26 LMHFinish making powerups drop out of bonus blocks when...
2013-10-26 LMHStart working on a bonusblock drop procedure for when...
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