Fade out and pause music on death and resume on restart of level, fixes #1064
[supertux.git] / src / supertux / game_session.hpp
2015-03-16 Tobias MarkusFade out and pause music on death and resume on restart...
2014-10-01 Ingo RuhnkeMerge branch 'feature/smart-ptr'
2014-10-01 Ingo RuhnkeReplaced Ref and RefCounter with std::shared_ptr<>
2014-08-14 Ingo RuhnkeMerge branch 'feature/savegame'
2014-08-14 Ingo RuhnkeSome initial work on getting load/save working for...
2014-08-14 Ingo RuhnkeRenamed WorldState to Savegame and implemented basic...
2014-08-14 Ingo RuhnkeMoved Levelset into it's own class, pass WorldState...
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2014-08-10 Ingo RuhnkeMerge branch 'feature/menu-cleanup'
2014-08-08 Ingo RuhnkeSwitched from passing pointers around to using numeric...
2014-08-08 Ingo RuhnkeMerge branch 'feature/menu-cleanup'
2014-08-08 Ingo RuhnkeMoved menu code frome GameSession and Worldmap into...
2014-08-04 Ingo RuhnkeMerge branch 'feature/c++11'
2014-08-03 Ingo RuhnkeReplaced std::auto_ptr<> with std::unique_ptr<>
2014-08-03 Ingo RuhnkeMerge branch 'feature/sdl2'
2014-01-27 Tobias MarkusResetting to previous powerups and coin count when...
2010-03-04 Florian Forstersupertux/game_session.[ch]pp: Fix a segmantation fault...
2009-12-24 Mathnerd314- sounds are on both channels
2009-12-13 Ingo RuhnkeUse boost::shared_ptr<Surface> instead of std::auto_ptr...
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...