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Updated addon repository URL and improved debug output on download
[supertux.git]
/
src
/
supertux
/ sector.cpp
2015-03-21
Sydney Dykstra
Change music fade-in time
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2015-03-17
Tobias Markus
Stop music, so that its handle can be freed, before...
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2015-03-17
Tobias Markus
Fix for correct music playing after dying in a differen...
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2015-03-16
Tobias Markus
Fade out and pause music on death and resume on restart...
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2015-02-27
Tobias Markus
Fix coverity #29604
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2015-02-24
Tobias Markus
Add current level to another debug message
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2015-02-14
Tobias Markus
Calculate foremost layer correctly (previous implementa...
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2014-11-27
LMH
Removed 'add_bullet' from Sector, moved bullet checks...
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2014-11-23
Tobias Markus
[cppcheck] Part 2: Some further style fixes etc.
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2014-11-01
Tobias Markus
Code quality: Rename variable
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2014-10-19
LMH
Added a halloween themed brick covered with cobwebs
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2014-10-08
Ingo Ruhnke
Fixed compiler warning
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2014-10-06
Tobias Markus
Fixing falling layer for most of the cases
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2014-10-06
Tobias Markus
Bugfix (use private variable instead of class member)
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2014-10-06
Tobias Markus
More robust way of calculating the falling layer
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2014-10-01
Ingo Ruhnke
Merge branch 'feature/smart-ptr'
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2014-10-01
Ingo Ruhnke
Replaced ::iterator stuff with auto
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2014-10-01
Ingo Ruhnke
Replaced Ref and RefCounter with std::shared_ptr<>
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2014-08-17
Ingo Ruhnke
Merge branch 'feature/init-cleanup'
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2014-08-17
Ingo Ruhnke
Added Scripting class to bundle up all the Squirrel...
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2014-08-17
Ingo Ruhnke
Turned a lot of other global objects into Currentons
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2014-08-17
Ingo Ruhnke
Made code -Wshadow clean, missed a bunch of issues...
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2014-08-14
Ingo Ruhnke
Merge branch 'feature/savegame'
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2014-08-14
Ingo Ruhnke
Renamed WorldState to Savegame and implemented basic...
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2014-08-14
Ingo Ruhnke
Moved Levelset into it's own class, pass WorldState...
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2014-08-12
Ingo Ruhnke
Removed trailing whitespace from all *.?pp files
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2014-08-11
Ingo Ruhnke
Turned DrawingEffect into a proper bitset, used to...
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2014-08-11
Ingo Ruhnke
Merge branch 'feature/argparse'
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2014-08-11
Ingo Ruhnke
Fixed compiler warnings due to new loglevel aware log...
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2014-01-24
Tobias Markus
Fixing SuperTux crashes when compiled on Mac OS X 10.9
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2013-11-01
Tobias Markus
Fixing SuperTux crashes when compiled on Mac OS X 10.9
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2013-10-26
Wolfgang Becker
When creating a brick object to handle tiles with attri...
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2013-09-22
Wolfgang Becker
When creating a brick object to handle tiles with attri...
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2013-02-20
LMH
Merge branch 'icyworld' new worldmap graphics for Icy...
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2013-02-13
Jonas Kuemmerlin
Quick and dirty fix to respawn camera jump bug; bug 850
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2010-08-28
Mathnerd314
Coins follow tilemaps or can be given paths
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2010-03-26
Wolfgang Becker
Don't copy width and height because collision_static...
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2010-03-12
Florian Forster
supertux/tile.[ch]pp: Move the unisolid solidity checks...
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2010-03-11
Florian Forster
supertux/sector.cpp: Add support for "south", "west...
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2010-03-11
Florian Forster
supertux/tile.hpp: Implement Tile::is_unisolid().
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2010-03-11
Florian Forster
supertux/tile.hpp: Implement Tile::is_slope().
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2010-03-11
Florian Forster
Rename "AATriangle::DEFORM[1234]" to more meaningfull...
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2010-03-07
Mathnerd314
Some notes about co-op mode
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2010-03-04
Mathnerd314
Small cleanup of Sector::get_nearest_player
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2010-03-02
Florian Forster
supertux/sector.[ch]pp: Implemented the get_nearby_obje...
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2010-02-28
Florian Forster
supertux/sector.cpp: Use Rectf::distance().
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2010-02-28
Florian Forster
supertux/sector.[ch]pp: Implement Sector::get_nearest_p...
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2010-02-22
Ingo Ruhnke
Use bright red instead of hard to see dark grey for...
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2010-02-22
Florian Forster
supertux/{collision.[ch]pp,sector.cpp}: Store velocitie...
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2010-02-22
Florian Forster
supertux/sector.cpp: Make sure the boolean argument...
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2010-02-21
Mathnerd314
* Split systemRandom into graphicsRandom (particles...
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2010-02-15
Matt McCutchen
Adjust music definition files.
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2010-02-12
Mathnerd314
Pass Vector by value
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2010-02-01
Florian Forster
supertux/collision.[ch]pp: Use "contrain_*" rather...
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2010-01-31
Florian Forster
Bug 571: Take tilemap movement into account when handli...
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2010-01-31
Florian Forster
src/supertux/sector.cpp: Use shift delta when checking...
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2010-01-31
Florian Forster
Bug 566: Implement handling of unisolid slopes.
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2010-01-30
Florian Forster
Bug 562: Collision detection for unisolid tiles doesn...
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2010-01-30
Florian Forster
Cleanups related to tilemap positions:
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2010-01-30
Florian Forster
Bug 100: Flip slopes properly.
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2010-01-30
Florian Forster
Bug 456: Avoid hurting Tux in a ravine.
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2010-01-20
Mathnerd314
Bugs 454 (ice attribute) + 553 (Knee-deep in the Depth...
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2010-01-01
Mathnerd314
Make it build with -DCOMPILE_AMALGATION=ON. Still not...
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2009-12-24
Mathnerd314
- sounds are on both channels
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2009-12-06
Ingo Ruhnke
Renamed Rect to Rectf
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2009-11-27
Ingo Ruhnke
Changed ObjectFactory code so that it works properly...
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2009-11-27
Tim Goya
Tweak CMakeLists and physfs initialization a bit to...
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2009-11-25
Mathnerd314
* Make it compile again
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2009-11-21
Ingo Ruhnke
Renamed namespaces to all lowercase
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2009-11-20
Ingo Ruhnke
Split particlesystem_interactive.?pp into separate...
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2009-11-18
Ingo Ruhnke
Replaced more lisp::Lisp/lisp::Writer with Reader/Writer
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2009-11-18
Ingo Ruhnke
Added supertux/globals.?pp to collect all the random...
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2009-11-18
Ingo Ruhnke
Split physfs/physfs_stream.?pp into multiple files
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2009-11-18
Ingo Ruhnke
Split object/block.?pp
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2009-11-18
Ingo Ruhnke
Split object/particlesystem.?pp
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2009-11-17
Ingo Ruhnke
More -Weffc++ cleanup, almost done
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2009-11-17
Ingo Ruhnke
Merged changes from branches/supertux-milestone2-grumbe...
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