Fade out and pause music on death and resume on restart of level, fixes #1064
[supertux.git] / src / supertux / sector.hpp
2015-03-16 Tobias MarkusFade out and pause music on death and resume on restart...
2014-11-27 LMHRemoved 'add_bullet' from Sector, moved bullet checks...
2014-10-06 Tobias MarkusMore robust way of calculating the falling layer
2014-10-01 Ingo RuhnkeMerge branch 'feature/smart-ptr'
2014-10-01 Ingo RuhnkeReplaced Ref and RefCounter with std::shared_ptr<>
2014-08-17 Ingo RuhnkeMade code -Wshadow clean
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2010-03-02 Florian Forstersupertux/sector.[ch]pp: Implemented the get_nearby_obje...
2010-02-28 Florian Forstersupertux/sector.hpp: Add a version of Sector::get_neare...
2010-02-28 Florian Forstersupertux/sector.[ch]pp: Implement Sector::get_nearest_p...
2010-01-30 Florian ForsterBug 562: Collision detection for unisolid tiles doesn...
2009-12-24 Mathnerd314- sounds are on both channels
2009-12-06 Ingo RuhnkeRenamed Rect to Rectf
2009-11-21 Ingo RuhnkeRenamed namespaces to all lowercase
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup, almost done
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...