enemies fall down again, small improvements to tile manager
[supertux.git] / src / tile.cpp
2004-11-22 Matthias Braunenemies fall down again, small improvements to tile...
2004-11-20 Matthias BraunThe BIG COMMIT(tm)
2004-09-08 Ricardo CruzNetsrot patch duplicated an include.
2004-09-08 Matthias Braunapplied netsrot's patch
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-07-13 Tobias GläßerFixed gcc3.4.x compilation.
2004-07-10 Ricardo CruzReplaced USE_ALPHA/IGNORE_ALPHA by booleans.
2004-06-22 Ricardo CruzAdded slope tiles.
2004-06-15 Ingo Ruhnke- change subimage loading syntax to be more usefull...
2004-06-14 Ingo Ruhnke- moved tilemanager into its own class
2004-06-14 Ingo Ruhnke- fixed the bouncybrick artifact bug
2004-06-09 Ryan Flegel- fixed memory leak
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-28 Ryan Flegel- added unisolid patch from Upsilon
2004-05-17 Ryan Flegel- added spikes
2004-05-14 Ryan Flegel- fixed drawing crash
2004-05-14 Ricardo CruzFirst try to switch to 800x600.
2004-05-06 Tobias GläßerTileGroups are placed in a set now. BUTTON_WHEELUP...
2004-05-05 Tobias Gläßeradded draw_stretched capability to surface* and tile...
2004-05-03 Tobias Gläßermore leveleditor related improvements
2004-04-27 Ingo Ruhnkeremoved debug stuff
2004-04-26 Ingo Ruhnke- new more bulletprof endsequence code patch from MatzeB
2004-04-26 Ingo Ruhnke<MatzeB> -cleanup in resource management functions
2004-04-25 Ingo Ruhnke- memleak fix and menu fix from MatzeB
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-03-28 Tobias Gläßer- Leveleditor improvements and fixes.
2004-03-28 Ingo Ruhnke- removed alpha from tile since it isn't needed
2004-03-28 Ingo Ruhnke- removed next_tile2, which isn't needed
2004-03-25 Ingo Ruhnke- fixed badguys a little bit
2004-03-25 Ingo Ruhnke- made TileManager::get() always return a valid tile
2004-03-25 Ingo Ruhnke- fixed bricktile
2004-03-25 Ingo Ruhnke- added translation table for the old format
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...