change some LAYER_GUI to LAYER_HUD, update tinygettext, fix a warning in miniswig
[supertux.git] / src / trigger / secretarea_trigger.cpp
2009-12-13 Mathnerd314change some LAYER_GUI to LAYER_HUD, update tinygettext...
2009-12-06 Ingo RuhnkeRenamed Rect to Rectf
2009-11-27 Ingo RuhnkeChanged ObjectFactory code so that it works properly...
2009-11-19 Ingo RuhnkeTurned stuff in supertux/resources.cpp into a class...
2009-11-18 Ingo RuhnkeAdded supertux/globals.?pp to collect all the random...
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2009-05-03 Mathnerd314* Use overloading in Lisp and Writer
2008-08-21 Ingo RuhnkeqMax <qwiglydee@gmail.com>'s font patch, adds unicode...
2008-06-12 Ryan FlegelGetting rid of nasty tabs
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2006-07-26 Christoph SommerFixed a bug: Empty fade_tilemap attribute faded out...
2006-07-26 Christoph SommerSecretArea triggers can make tilemaps fade away. See...
2006-04-19 Christoph SommerHardcoded Secretarea Text / Improved Translation (DE)
2006-04-18 Christoph SommerStatisticts now also count secret areas found
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-05-05 Matthias Braunrenamed Rectangle to Rect because of §%$
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-01-16 Marek MoeckelEaster Egg Demo Level:
2004-12-30 Marek Moeckelbadguys can now have multiple hitpoints (default is 1)
2004-12-01 Matthias Braunfix secretarea and sequencetrigger loading bugs
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-25 Marek Moeckelupdated dispenser -- can summon mriceblock, snowball...
2004-11-24 Marek Moeckeladded simple enemy dispenser (can only dispense bouncin...
2004-11-24 Matthias BraunImproved collision detection by taking movement into...
2004-11-23 Marek Moeckelmade secret area trigger work
2004-11-23 Marek Moeckeladded trigger to display (and later count) secret areas