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Magic Blocks only turn solid when nothing's blocking them. /
[supertux.git]
/
src
/
badguy
/
badguy.cpp
diff --git
a/src/badguy/badguy.cpp
b/src/badguy/badguy.cpp
index
f0d5eac
..
299dece
100644
(file)
--- a/
src/badguy/badguy.cpp
+++ b/
src/badguy/badguy.cpp
@@
-397,7
+397,7
@@
BadGuy::might_fall(int height)
x1 = bbox.p2.x + 1;
x2 = bbox.p2.x + 1;
}
- return Sector::current()->is_free_
space
(Rect(x1, y1, x2, y2));
+ return Sector::current()->is_free_
of_statics
(Rect(x1, y1, x2, y2));
}
Player*