changed worldmap format a bit to be more consistent with level format
[supertux.git] / src / badguy / bomb.h
index edb69f9..4bd3222 100644 (file)
@@ -32,7 +32,7 @@ public:
   HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
   HitResponse collision_player(Player& player, const CollisionHit& hit);
   HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
-  void active_action(float elapsed_time);
+  void active_update(float elapsed_time);
   void kill_fall();
   void explode();