changed worldmap format a bit to be more consistent with level format
[supertux.git] / src / badguy / flame.cpp
index 4b91960..7e98cb4 100644 (file)
@@ -49,7 +49,7 @@ Flame::write(lisp::Writer& writer)
 }
 
 void
-Flame::active_action(float elapsed_time)
+Flame::active_update(float elapsed_time)
 {
   angle = fmodf(angle + elapsed_time * speed, 2*M_PI);
   Vector newpos(start_position.x + cos(angle) * radius,