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changed worldmap format a bit to be more consistent with level format
[supertux.git]
/
src
/
badguy
/
flyingsnowball.cpp
diff --git
a/src/badguy/flyingsnowball.cpp
b/src/badguy/flyingsnowball.cpp
index
9a958d6
..
b95e487
100644
(file)
--- a/
src/badguy/flyingsnowball.cpp
+++ b/
src/badguy/flyingsnowball.cpp
@@
-83,7
+83,7
@@
FlyingSnowBall::collision_solid(GameObject& , const CollisionHit& hit)
}
void
-FlyingSnowBall::active_
action
(float elapsed_time)
+FlyingSnowBall::active_
update
(float elapsed_time)
{
if(timer.check()) {
if(mode == FLY_UP) {