changed worldmap format a bit to be more consistent with level format
[supertux.git] / src / badguy / flyingsnowball.h
index 2573c20..7e1510b 100644 (file)
@@ -31,7 +31,7 @@ public:
 
   void activate();
   void write(lisp::Writer& writer);
-  void active_action(float elapsed_time);
+  void active_update(float elapsed_time);
   HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
 protected:
   enum FlyingSnowballMode {