}
case SHOOTING:
{
- Sector::current()->add_object(new SnowSnail(get_pos().x - 64, get_pos().y, LEFT));
- Sector::current()->add_object(new SnowSnail(get_pos().x + 64, get_pos().y, RIGHT));
+ Sector::current()->add_object(new SnowSnail(get_pos().x - 64, get_pos().y, LEFT, true));
+ Sector::current()->add_object(new SnowSnail(get_pos().x + 64, get_pos().y, RIGHT, true));
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
action = WALKING;