{
public:
PoisonIvy(const lisp::Lisp& reader);
- PoisonIvy(float pos_x, float pos_y, Direction d);
+ PoisonIvy(float pos_x, float pos_y, Direction d, bool stay_on_plat);
void activate();
void write(lisp::Writer& writer);
+ void active_update(float elapsed_time);
HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
protected:
bool collision_squished(Player& player);
bool set_direction;
+ bool stay_on_platform;
Direction initial_direction;
};