#include "spidermite.hpp"
-static const float FLYTIME = 1.2;
-static const float FLYSPEED = -100.0;
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+
+static const float FLYTIME = 1.2f;
+static const float FLYSPEED = -100.0f;
SpiderMite::SpiderMite(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/spidermite/spidermite.sprite")
+ : BadGuy(reader, "images/creatures/spidermite/spidermite.sprite")
{
physic.enable_gravity(false);
}
SpiderMite::SpiderMite(const Vector& pos)
- : BadGuy(pos, "images/creatures/spidermite/spidermite.sprite")
+ : BadGuy(pos, "images/creatures/spidermite/spidermite.sprite")
{
physic.enable_gravity(false);
}
{
writer.start_list("spidermite");
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
+ writer.write("x", start_position.x);
+ writer.write("y", start_position.y);
writer.end_list("spidermite");
}
-void
-SpiderMite::activate()
+void
+SpiderMite::initialize()
{
sprite->set_action(dir == LEFT ? "left" : "right");
mode = FLY_UP;
}
bool
-SpiderMite::collision_squished(Player& player)
+SpiderMite::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(player);
+ kill_squished(object);
return true;
}
}
void
-SpiderMite::active_update(float elapsed_time)
+SpiderMite::active_update(float elapsed_time)
{
if(timer.check()) {
if(mode == FLY_UP) {