more adjustments to collision detection, tux is correctly placed above badguys again...
[supertux.git] / src / collision_hit.hpp
index e3ae280..2044603 100644 (file)
@@ -50,12 +50,5 @@ public:
   Vector normal;
 };
 
-class TilemapCollisionHit : public CollisionHit
-{
-public:
-  /// the flags of all tiles tux collided with
-  int tileflags;
-};
-
 #endif