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more adjustments to collision detection, tux is correctly placed above badguys again...
[supertux.git]
/
src
/
game_object.hpp
diff --git
a/src/game_object.hpp
b/src/game_object.hpp
index
547353b
..
6e0c4ee
100644
(file)
--- a/
src/game_object.hpp
+++ b/
src/game_object.hpp
@@
-78,7
+78,7
@@
public:
// flags
enum {
/// the tile so you can stand on it
- FLAG_SOLID = 0x0001
+ FLAG_SOLID = 0x0001
,
};
int get_flags() const