changed worldmap format a bit to be more consistent with level format
[supertux.git] / src / object / block.cpp
index 08f04fc..ae01648 100644 (file)
@@ -81,7 +81,7 @@ Block::collision(GameObject& other, const CollisionHit& hitdata)
 }
 
 void
-Block::action(float elapsed_time)
+Block::update(float elapsed_time)
 {
   if(!bouncing)
     return;