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changed worldmap format a bit to be more consistent with level format
[supertux.git]
/
src
/
object
/
bullet.h
diff --git
a/src/object/bullet.h
b/src/object/bullet.h
index
6c49f84
..
ea176d3
100644
(file)
--- a/
src/object/bullet.h
+++ b/
src/object/bullet.h
@@
-35,7
+35,7
@@
public:
Bullet(const Vector& pos, float xm, int dir, int kind);
~Bullet();
- void
action
(float elapsed_time);
+ void
update
(float elapsed_time);
void draw(DrawingContext& context);
HitResponse collision(GameObject& other, const CollisionHit& hit);