changed worldmap format a bit to be more consistent with level format
[supertux.git] / src / object / display_effect.cpp
index 0d85a80..3268e9a 100644 (file)
@@ -15,7 +15,7 @@ DisplayEffect::~DisplayEffect()
 }
 
 void
-DisplayEffect::action(float elapsed_time)
+DisplayEffect::update(float elapsed_time)
 {
     switch(type) {
         case NO_FADE: