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changed worldmap format a bit to be more consistent with level format
[supertux.git]
/
src
/
object
/
platform.cpp
diff --git
a/src/object/platform.cpp
b/src/object/platform.cpp
index
77d428f
..
0a83e15
100644
(file)
--- a/
src/object/platform.cpp
+++ b/
src/object/platform.cpp
@@
-60,7
+60,7
@@
Platform::collision(GameObject& , const CollisionHit& )
}
void
-Platform::
action
(float )
+Platform::
update
(float )
{
// just some test code...
if(state == 0) {