changed worldmap format a bit to be more consistent with level format
[supertux.git] / src / object / platform.h
index 71200f9..d256fd1 100644 (file)
@@ -33,7 +33,7 @@ public:
   ~Platform();
 
   virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
-  virtual void action(float elapsed_time);
+  virtual void update(float elapsed_time);
   virtual void draw(DrawingContext& context);
 
 private: