#include "sprite/sprite_manager.h"
#include "object_factory.h"
#include "sector.h"
+#include "scripting/script_interpreter.h"
PowerUp::PowerUp(const lisp::Lisp& lisp)
{
+ std::string sprite_name;
lisp.get("x", bbox.p1.x);
lisp.get("y", bbox.p1.y);
- lisp.get("type", type);
+ lisp.get("sprite", sprite_name);
+ lisp.get("script", script);
bbox.set_size(32, 32);
- sprite = sprite_manager->create(type);
+ sprite = sprite_manager->create(sprite_name);
physic.enable_gravity(true);
}
}
Player* player = dynamic_cast<Player*>(&other);
- if(player != 0) {
- if (type == "egg") {
- player->set_bonus(GROWUP_BONUS, true);
- sound_manager->play_sound("grow");
- }
- else if (type == "fireflower") {
- player->set_bonus(FIRE_BONUS, true);
- sound_manager->play_sound("fire-flower");
- }
- else if (type == "star") {
- player->make_invincible();
- }
- else if (type == "1up") {
- player->get_status()->incLives();
- }
- remove_me();
-
+ if(player == 0)
+ return FORCE_MOVE;
+
+ remove_me();
+
+ if (script != "") {
+ ScriptInterpreter::add_script_object(Sector::current(), "powerup-script",
+ script);
return ABORT_MOVE;
}
-
- return FORCE_MOVE;
+
+ // some defaults if no script has been set
+ if (sprite->get_name() == "egg") {
+ player->set_bonus(GROWUP_BONUS, true);
+ sound_manager->play_sound("grow");
+ } else if (sprite->get_name() == "fireflower") {
+ player->set_bonus(FIRE_BONUS, true);
+ sound_manager->play_sound("fire-flower");
+ } else if (sprite->get_name() == "star") {
+ player->make_invincible();
+ } else if (sprite->get_name() == "1up") {
+ player->get_status()->incLives();
+ }
+ return ABORT_MOVE;
}
void