changed worldmap format a bit to be more consistent with level format
[supertux.git] / src / object / rock.h
index f0ab98a..5f8e4a2 100644 (file)
@@ -36,7 +36,7 @@ public:
   virtual ~Rock();
 
   HitResponse collision(GameObject& other, const CollisionHit& hit);
-  void action(float elapsed_time);
+  void update(float elapsed_time);
   void draw(DrawingContext& context);
   void write(lisp::Writer& writer);