changed worldmap format a bit to be more consistent with level format
[supertux.git] / src / object / scripted_object.cpp
index db72957..cc37774 100644 (file)
@@ -116,7 +116,7 @@ ScriptedObject::get_name()
 }
 
 void
-ScriptedObject::action(float elapsed_time)
+ScriptedObject::update(float elapsed_time)
 {
   if(!physic_enabled)
     return;