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changed worldmap format a bit to be more consistent with level format
[supertux.git]
/
src
/
object
/
text_object.cpp
diff --git
a/src/object/text_object.cpp
b/src/object/text_object.cpp
index
a623a34
..
0cf7f8a
100644
(file)
--- a/
src/object/text_object.cpp
+++ b/
src/object/text_object.cpp
@@
-86,7
+86,7
@@
TextObject::draw(DrawingContext& context)
}
void
-TextObject::
action
(float elapsed_time)
+TextObject::
update
(float elapsed_time)
{
if(fading > 0) {
fading -= elapsed_time;