improved utf-8 code to correctly decode utf-8 byte sequences and not to rely on endle...
[supertux.git] / src / scripting / level.cpp
index 9b6749f..ff828b4 100644 (file)
@@ -4,6 +4,7 @@
 #include <stdio.h>
 #include "level.h"
 #include "game_session.h"
+#include "flip_level_transformer.h"
 
 namespace Scripting
 {
@@ -24,4 +25,11 @@ namespace Scripting
   {
     GameSession::current()->respawn(sector, spawnpoint);
   }
+
+  void
+  Level::flip_vertically()
+  {
+    FlipLevelTransformer flip_transformer;
+    flip_transformer.transform(GameSession::current()->get_current_level());
+  }
 }