#include <stdio.h>
#include "level.h"
#include "game_session.h"
+#include "flip_level_transformer.h"
namespace Scripting
{
{
GameSession::current()->respawn(sector, spawnpoint);
}
+
+ void
+ Level::flip_vertically()
+ {
+ FlipLevelTransformer flip_transformer;
+ flip_transformer.transform(GameSession::current()->get_current_level());
+ }
}